Unity 2020 Virtual Reality Projects Learn Vr Development By Building Immersive Applications And Games With Unity 2019. 4 And Later Versions, 3Rd Editi

Unity 2020 Virtual Reality Projects Learn Vr Development By Building Immersive Applications And Games With Unity 2019. 4 And Later Versions, 3Rd Editi

Marca: Packt Limited

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Explore the latest features of Unity and build VR experiences including firstperson interactions, audio fireball games, 360degree media, art gallery tours, and VR storytelling Key Features Discover stepbystep instructions and best practices to begin your VR development journey Explore Unity features such as URP rendering, XR Interaction Toolkit, and ProBuilder Build impressive VRbased apps and games that can be experienced using modern devices like Oculus Rift and Oculus Quest Book Description This third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices. Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and projectbased approach, this book covers the specifics of virtual reality development in Unity. You ll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cuttingedge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You ll build realworld VR experiences using world space user interface canvases, locomotion and teleportation, 360degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies. By the end of this Unity book, you ll be fully equipped to use Unity to develop rich, interactive virtual reality experiences. What you will learn Understand the current state of virtual reality and VR consumer products Get started with Unity by building a simple diorama scene using Unity Editor and imported assets Configure your Unity VR projects to run on VR platforms such as Oculus, SteamVR, and Windows immersive MR Design and build a VR storytelling animation with a soundtrack and timelines Implement an audio fireball game using game physics and particle systems Use various software patterns to design Unity events and interactable components Discover best practices for lighting, rendering, and postprocessing Who this book is for Whether you re a nonprogrammer unfamiliar with 3D computer graphics or experienced in both but new to virtual reality, if you re interested in building your own VR games or applications, this Unity book is for you. Any experience in Unity will be useful but is not necessary.

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  • Ano: 2020
  • Autor: Jonathan Linowes
  • Encadernação: Paperback
  • Idioma: Inglês
  • Páginas: 592
  • Capa: Mole
  • Editora: Packt Limited
  • ISBN: 9781839217333